
Leslie Benzies, the longtime creative force behind GTA 5 and much more, is steering his next project, MindsEye, toward the kind of blockbuster car action usually reserved for the big screen. Now heading the Edinburgh-based studio Build A Rocket Boy, Benzies has given his team an unambiguous brief: make every chase feel like the climax of a summer action movie. According to Assistant Game Director Adam Whiting, the touchstone is the Fast & Furious franchise, and that influence becomes obvious the instant players pitch a car into a high-speed corner.
Speaking to Edge in issue 409, Whiting explains that “the camera detaches as you take corners at high speeds to make you feel like you’re on the edge of control, almost like you’re in a Fast & Furious film.” The flourish isn’t just for show. It rides on a bespoke layer of Unreal Engine 5.4, where game engineers have spent months fine-tuning tyre grip, suspension travel, and weight transfer so the dramatic camera swing feels tied to real mechanical forces rather than a canned animation.