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The Guardian - UK
The Guardian - UK
Entertainment
Edwin Evans-Thirlwell

Gotham Knights review – a promising spin-off that wilts in Batman’s shadow

Gotham Knights, action role-playing game. Screenshot
Dealing with the opposition … Gotham Knights. Photograph: Warner Bros. Interactive Entertainment.

To enjoy Gotham Knights you must make peace not just with the death of Batman – slain by an old enemy during the prologue – but with the passing of the Arkham series, perhaps the finest video game comic book adaptations ever made. WB Games Montreal developed the third Arkham game, 2013’s Batman: Arkham Origins, but it has taken things in a different direction with Gotham Knights, which promotes four sidekicks to playable centre-stage, shifting the emphasis to levelling-up and co-op as you trace Bruce Wayne’s murder to a sprawling underworld conspiracy.

Arkham was about Batman in his prime, a godlike predator who doesn’t just knock opponents out but terrorises them, whittling their numbers down one dangling execution or crushing countermove at a time; the point was to feel overwhelming. Gotham Knights is a spirited work but gawkier, less assured, at once more expansive and somehow less immense.

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