
Kratos spends most of 2018’s God of War throwing his icy axe and calling it back like Thor’s Mjolnir. But outside of that and a handful of unique magical abilities, a lot of the moment-to-moment combat feels quite similar to FromSoftware’s Dark Souls games. Gritty, methodical, and often unforgiving, that approach to combat is nothing short of intense. New information about combat in the sequel, God of War Ragnarok, makes it sound like the next entry will lean even further into more contemporary Soulslike trends.