
The flexible and reactive sandbox that Bethesda RPGs are known for delivers a "level of freedom" that "everybody else runs away from," reckons retired studio veteran Pete Hines, and a lot of that comes down to the studio's Creation Engine.
In a long interview with journalist Kirk McKeand's Firezide Chat, Hines digs deeper into an argument he's made before: nobody does it like Bethesda. Here, he focuses on how Bethesda "leans into the shit" that game developers would normally avoid due to technical or design limitations or concerns.