
Last week, Tango Gameworks' Ghostwire: Tokyo dropped its most meaningful update since launch, and it fixed my one true gripe about an otherwise highly underrated open-world gem.
I've been championing Tango Gameworks' deliciously vibe-y ghost-hunter since release, but any time I've been countered with criticisms around its combat, my sincerest response has been to simply say, "valid." But not anymore! Ghostwire: Tokyo's Spider's Thread update adds a bunch of new stuff, including a fully fledged roguelite mode, new locales and monsters, and by far the scariest quest in the whole game (more on that later). But the change that's driving my latest playthrough - and the reason I can now wholeheartedly recommend Ghostwire: Tokyo - is the expanded combat system.