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GamesRadar
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Kaan Serin

Ghost of Yotei Legends' upcoming Raid won't launch with matchmaking, despite devs warning it's impossible to beat without 4-player co-op

Ghost of Yotei Legends.

Ghost of Yotei Legends' forthcoming Raid mode won't include online matchmaking at launch, so prospective raiders might want to self-organize a four-player group ahead of time since, as developer Sucker Punch warned in the past, it's practically impossible to beat without a full party.

Ghost of Yotei followed in the footsteps of its older sibling, Ghost of Tsushima, last month with a looty-tooty, full-fledged, four-player multiplayer mode called Legends. The class-based detour came with a survival mode that throws increasingly tough waves of baddies at players, as well as a mission-based story mode.

But it's Ghost of Yotei Legends' Raid that's promising the toughest challenge of all, set to drop on April 10. What adds a slight wrinkle to the otherwise exciting feature is that matchmaking isn't part of the deal here, at least, not for now.

Matchmaking will not be available for the Raid at launch. You will still be able to matchmake for other missions and matchmaking for the Raid will be available in a couple weeks after launch.

— @suckerpunchprod.bsky.social (@suckerpunchprod.bsky.social.bsky.social) 2026-04-04T11:02:57.956Z

"Matchmaking will not be available for the Raid at launch," Sucker Punch says in a new social media post. "You will still be able to matchmake for other missions and matchmaking for the Raid will be available in a couple weeks after launch."

Still, the studio is encouraging folks to either poke their friends or make some new pals within the community before next week: "Due to the Raid being high level and challenging content, we encourage players to invite friends or join the Ghost fan discord to coordinate with other community members."

The news might not have been a bummer if the Raid was doable solo or even in a duo, but Legends' lead designer Darren Bridges previously said "you actually need four players to complete" the Raid at all and "you can't do it with fewer."

In fairness, Bridges did also explain that Sucker Punch wanted players to have to actually communicate and coordinate well. "We view this as the most co-opy co-op," he said at the time. So perhaps the studio hopes raiders will actually make the effort to build a communicative team rather than rely on voiceless internet strangers being able to read each other's minds. And, at least matchmaking is on the way.

Ghost of Yotei dev says cutting features from games is "really important," so Sucker Punch had weekly meetings where "people would clap" every time something got deleted

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