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The Guardian - UK
The Guardian - UK
Entertainment
Geoffrey Bunting

Ghost hunting, pornography and interactive art: the weird afterlife of Xbox Kinect

A 2010 promotional image for the Xbox's motion-sensing camera, Kinect
A 2010 promotional image for the Xbox's motion-sensing camera, Kinect Photograph: Microsoft

Released in 2010 and bundled with the Xbox 360, the Kinect looked like the future – for a brief moment, at least. A camera that could detect your gestures and replicate them on-screen in a game, the Kinect allowed players to control video games with their bodies. It was initially a sensation, selling 1m units in its first 10 days; it remains the fastest-selling gaming peripheral ever.

However, a lack of games, unreliable performance and a motion-control market already monopolised by the Nintendo Wii caused enthusiasm for the Kinect to quickly cool. Microsoft released a new version of the Kinect with the Xbox One in 2013, only for it to become an embarrassing flop; the Kinect line was unceremoniously discontinued in 2017. The Guardian reached out to multiple people involved in the development of the peripheral, all of whom declined to comment or did not wish to go on record. Instead, the people keenest to discuss Microsoft’s motion-sensing camera never used it for gaming at all.

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