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PC Gamer
PC Gamer
Andy Chalk

GameStop's 'Trade Anything Day' has some employees bracing for the worst: 'We're probably going to have to reject some of the things because they're a biological hazard'

Employee Matt Doyle looks over games being traded in by a customer at a GameStop Corp. store in Peru, Illinois, U.S., on Wednesday, March 26, 2014. GameStop Corp. is depending on new generation machines from Sony Corp. and Microsoft Corp. to breathe life into an industry hurt by consumers shifting play to social networks and mobile phones. Photographer: Daniel Acker/Bloomberg via Getty Images .

If you've ever had a burning urge to make a fellow human being miserable, GameStop's latest promotional idea seems perfectly designed to accommodate such antisocial ambition. It's "Trade Anything Day," an obviously bad idea cooked up by the disconnected braintrust at head office, during which customers will be able to trade in (almost) anything for in-store credit.

GameStop is famous for its trade-in program, of course, but historically it's been limited to games: buy one, take it home, finish it, bring it back, trade it in for a tiny bit of store credit, and perpetuate the cycle. The rise of digital distribution has put a fork into it (and GameStop) but there was a time when it was a very big part of the biz, even for PC gamers: I bought plenty of pre-owned games back in the days when driving to the mall was an integral part of the 'buying a game' experience.

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