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GamesRadar
GamesRadar
Technology
George Young

Game Freak admits Beast of Reincarnation "doesn’t really fit our vibe" after decades of stylized Pokemon but knew "photorealism would be the best fit" for the action RPG

A red, tired-looking, thick mech points its arm at a woman walking the other direction in a forest - all from a Beast of Reincarnation screenshot.

Beast of Reincarnation's director Kota Furushima has said that Game Freak didn't have a certain art style in mind when creating the game. The team took on a new challenge with the game's photo realistic look, and are aware that it doesn't look like a typical Game Freak game.

In an interview with DenFamiNicoGamer that's been translated by GamesRadar+, Furushima outlines why he chose a more realistic style compared to the company's previous cartoony aesthetic. "I think the biggest thing for us is that it's a new challenge for Game Freak," he says. "When you first look at the visuals, I think it's the sort of game where it's difficult to tell the country it's made in. So I think a major point was that it's 'made by Game Freak.'"

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