Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Austin Wood

Gabe Newell says he ditched Microsoft and made Valve and Half-Life to prove "a better approach to game design" at a time where "there were more people using Doom than using Windows"

Steam and Valve's Gabe Newell.

In a more detailed unpacking of Valve's origins, co-founder Gabe Newell says the company and its flagship release, Half-Life, were partly a "response" to what he saw as out-of-touch practices at Microsoft, where he worked early in his career.

In a new interview with Zalkar Saliev, Newell reflects on the ideas and motivations of Valve's earliest days, when it was more of a nascent idea than an underdog company. At the time, he pushed hard on Doom as an example of how games could go beyond the old way of insular models.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.