
FromSoftware boss Hidetaka Miyazaki loves a poison swamp. From Dark Souls to Bloodborne, the misery pits rarely cease to delight and frustrate in equal measure. Elden Ring: Shadow of the Erdtree's delightful death trap is slightly different, though, as they more directly reflect Miyazaki's latest learnings about the ideal swamp from stuffing two in the open-world RPG's base game.
"In terms of the poisonous swamp, I guess in the original Elden Ring I went a little too far. So I'm trying to take some learnings from that," Miyazaki tells CNET. "And you can say the version that exists in the DLC, which I've already confirmed, applies a lot of those learnings." While that may sound exciting to many, Miyazaki wants to "curb expectations and reiterate that it exists, but I've tailored it.