
The chance to bring new characters to life in a galaxy far, far away in Star Wars Outlaws was a dream come true for the team at Massive. But as associate art director Marthe Jonkers explained at the studio in Malmo, Sweden, they first had to try and get a handle on how you design characters that are memorable, unique, "but still very Star Wars". As a universe that's home to so many unforgettable figures - from likable heroes to complex villains, and endearing droids - creating the open-world adventure's cast began by considering what kind of story the team wanted to tell. Once their direction was set on a scoundrel fantasy, Massive then had to set about shaping a character who could not only embody that, but also speak to what Jonkers and the team believe is at the heart of any Star Wars story:
"Star Wars stories [like in] the original trilogy, are very much about personal stories," Jonkers says. "You're following personal stories of people and their relationships. For us, that was really important, to have a character that could take you on this journey into this underworld. We were really thinking about what kind of character we can design that can embody this scoundrel fantasy; someone that starts out as something simple like a thief, and grows into much more of a scoundrel as she gets to know the underworld."