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PC Gamer
PC Gamer
Rory Norris

Forza Horizon 6's return to 'wristband progression' isn't the stand-in for a career mode I wanted it to be, but maybe that's for the best

Forza Horizon 6: A palyer driving with a tiny red car around the Horizon Festival grounds.

One of my favourite memories of the old Forza Horizon and Motorsport games is that satisfying feeling of progression you get moving from your first crappy ride and eventually splashing the cash on a supercar. It's been absent in recent games in both the open world and track racing genres of Forza, but things were looking up when Playground Games confirmed that wristband progression would be returning in Forza Horizon 6.

In the Developer Direct at the start of the year, Torben Ellert, design director of FH6, said, "You'll start out as just a tourist in Japan", requiring you to earn a place in the Festival first. "After that, you'll rise through the ranks, unlocking wristbands as you complete races in faster, more exciting cars," Ellert explained.

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