
After roughly four hours spent with a Forza Horizon 6 preview build I explored 84 of 673 roads. I crashed into 7 of 200 XP boards, and mowed down two of hundreds of mascots. I visited 17 of 74 districts and criss-crossed through all seven of the map's regions. I drove three cars from a total of "more than" 550 (the preview build only had three). I was constantly, amply rewarded XP for crashing into things. I also got XP for narrowly avoiding crashing into things, and—almost as an afterthought—going very fast and racing very well.
Five years have passed since the release of Forza Horizon 5, and a lot has changed in the world. But save for a change of scenery almost nothing has changed in Forza Horizon 6, which I played on an Xbox Series X because a PC build wasn't provided.