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PC Gamer
PC Gamer
Andy Edser

Former MS engineer Dave Plummer admits he accidentally coded Pinball to run 'at like, 5,000 frames per second' on Windows NT

Microsoft 3D Pinball.

I'm not sure why I played so much Pinball on my Windows machine as a child. Nor am I sure why it was given so many different names, like Space Cadet 3D Pinball, 3D Pinball for Windows, Microsoft 3D Pinball, etc. What I do know, however, is it ran great on my old Windows NT 4.0 beige box, and now I've learned exactly why—the engineer who ported it over accidentally built a surprisingly resource-heavy game engine around it.

Enter Dave Plummer, an ex-Microsoft engineer whose other Windows contributions include Task Manager, native Zip file support, and Media Center, to name just a few (via The Register). Speaking on his YouTube channel, Dave's Attic, Plummer revealed that when he ported the game to Windows NT from Windows 95, he wrote a whole new game engine around the original logic in order to handle the video rendering and sound.

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