Get all your news in one place.
100's of premium titles.
One app.
Start reading
PC Gamer
PC Gamer
Ted Litchfield

Former id Software artist argues performance and optimization are 'as much of an art problem' as a tech one: 'Killzone 2 looks incredible today. FEAR looks incredible today'

Defect Gas mask guy with milky eyes, cybernetics, tattoos, menacingly looking into camera with red background.

I recently sat down with Defect game director and former id Software artist, Emanuel Palalic, as well as composer Mick Gordon to discuss the upcoming cyberpunk FPS. One topic I wanted to get their thoughts on was optimization: Defect looks like a heavy game, but has surprisingly lenient specs⁠—RTX 2060 minimum⁠—and no mandatory ray tracing like we're starting to see in some games.

The graphics arms race is proving ever more costly for devs and players, with diminishing returns: The cutting edge Metal Gear Solid Delta left me feeling cold, especially compared to the similarly photorealistic, yet more vibrant, striking, and ten years older Phantom Pain. Meanwhile, people's champions like Arc Raiders and Battlefield 6 are scoring points with players by not just running on lower-end hardware, but looking and performing well.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.