
EA's CEO, Andrew Wilson, recently voiced some bizarre criticism of Dragon Age: The Veilguard during a quarterly financial call. He suggested that the game struggled because it didn't have any live service components.
EA did announce that The Veilguard underperformed, even if expectations were perhaps set a little too high, but blaming this on the game not being a Fortnite ripoff misses the point entirely. I'm not sure any amount of live service elements could've saved this game from the poor writing, pacing, and lackluster companions. It seems that a few former Dragon Age developers agree with this sentiment that live service is not the right move.