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Windows Central
Windows Central
Technology
Brendan Lowry

Former Bungie director says Marathon didn’t stem from Tarkov or extraction shooters — it was inspired by an MMO my parents played 20 years ago

Marathon swamp.

Given that Bungie's upcoming Xbox, PC, and PS5 sci-fi FPS Marathon is itself an extraction shooter, you'd be forgiven for thinking that its main source of inspiration came from established and popular entries in the genre like Escape from Tarkov or Hunt: Showdown. According to the game's former director, however, this actually isn't the case.

Ex-Bungie executive Christopher Barrett — a longtime developer at the studio that majorly contributed to Halo, Destiny, and Marathon before he was fired last year due to a dispute over complaints of inappropriate workplace behavior — has revealed that the original idea behind Marathon actually stemmed from an MMO my parents played 20 years ago: Dark Age of Camelot (DAoC).

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