
Having spoken to Mass Effect veteran Aaryn Flynn, CEO of Inflexion Games - the developers working on upcoming survival crafting game Nightingale - it's clear he's aware of the stiff competition vying for our attention in the genre. When our game libraries are saturated with well-rounded titles like Valheim, Palworld, and Sons of the Forest, pulling in an extensive player base for Nightingale isn't going to be an easy task. But is all that competition so bad?
Of course, for us, it means more of the games that we love to choose from. But how do the devs deal with the fact that our base-building instinct is now further split around where we spend our hard earned cash? Flynn told us how that kind of competitive pressure affected the Nightingale developers, and what they're doing to draw players in.