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PC Gamer
PC Gamer
Fraser Brown

Former Arkane designer says Dishonored 2 cost more to make than Skyrim, and while it didn't meet Bethesda's sales expectations, the series' reputation still 'saved the studio'

Clockwork guards in Dishonored 2.

Dishonored 2—one of the best immersive sims ever made—did not sell as well as a game of its pedigree or impressiveness really deserved. And if it wasn't for the reputation of the series, which offered it a "seal-of-quality protection", and Arkane's history of arguably making Bethesda's "most refined games", the studio might not be around today.

This is according to former Arkane Lyon designer Julien Eveillé, who started as a QA on Dishonored 2 before joining the design team for the series' final game Dishonored: Death of the Outsider. Despite being a superb follow-up, it similarly did not have the impact both Arkane and Bethesda might have hoped for.

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