
To celebrate the 30th anniversary of the launch of Doom, id Software co-founders John Carmack and John Romero reunited to talk about the legendary FPS. The discussion was moderated by David Craddock (The FPS Documentary, Long Live Mortal Kombat), with interview questions from Craddock and the Twitch chat.
The conversation was understandably warm and celebratory, but I was also surprised at how critical the two were of their own work. Carmack alluded to "flashier" (and potentially technically riskier) graphical effects he wishes he had built into Doom's engine, and he noted that he thinks the more grounded, military sci-fi aesthetic of Episode One has aged better than the abstract hellscapes later in the game.