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The Guardian - US
The Guardian - US
Entertainment
Jesse Hassenger

Five Nights at Freddy’s 2 review – inept game-based horror is one of the year’s worst

Human-sized brown bear and blue bunny in bow ties
A still from Five Nights at Freddy's 2. Photograph: Ryan Green/AP

The ghost-possessed family-restaurant animatronics of the Five Nights at Freddy’s movies lumber around with such heavy-footed gaucherie that it’s hard to figure out how they’re physically able to move from place to place as quickly as they’d need to for a proper killing spree. In what could be mistaken for a case of form following function, Five Nights at Freddy’s 2 moves the exact same way. It’s so ostentatiously awkward that it constantly draws attention to its inept imitations of actions that other movies, even bad ones, intuitively understand – like making transitions between scenes or locations.

For example, when faced with the need to isolate a mean science teacher (Wayne Knight) so that he can be vengefully murdered by one of the aforementioned animatronics, Five Nights at Freddy’s 2 bafflingly cuts to him walking down a school hallway (during a science fair that has inexplicably run far into a Saturday evening), having a cellphone conversation about how he needs to visit his office to retrieve his keys. The keys themselves, the location of his office, and the unseen person on the other end of the phone have no meaning in the greater story, not even nominally. They’re just a jumble of elements that the film-makers grasp at, under the assumption that it will add up to something that looks and sounds like a movie should.

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