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Space
Space
Science
Alan Bradley

"Finding the fun was always our guiding star": How 'Starfield' developers balanced realism with arcade fun when approaching space combat (exclusive)

Screenshot from Starfield.

One of the most important decisions when making a space flight simulation game is choosing between realism and arcade action.

The genre spans a wide spectrum, from hyper-realistic entries like Elite Dangerous or the upcoming Starship Simulator, through to arcade shoot-em-ups like Everspace 2, where the focus is less on realistic docking or shunting power between subsystems and more on blasting enemy fighters into dust.

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