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GamesRadar
GamesRadar
Technology
Kaan Serin

Final Fantasy 7's Tetsuya Nomura reveals concept art made in the JRPG's "very earliest" stages that "envisioned combat" not fully realized until FF7 Remake

Sephiroth in Final Fantasy 7.

JRPG icon Tetsuya Nomura celebrated Final Fantasy 7's whopping 29th anniversary with a new look at one of the game's "very earliest" pieces of concept art, one that actually shows a type of combat that wasn't completely realized until Final Fantasy 7 Remake came out decades later.

"This year marks the 29th anniversary of Final Fantasy 7, so next year looks set to be an even more special occasion," the OG FF7 character designer and narrative co-writer tweeted. "Now, in celebration of this 29th anniversary, I sought out some past concept art and comments to share." Since most dev materials have already been released before, Nomura chose a piece that was incompletely published the first time around, "so this is effectively its first full public appearance."

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