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GamesRadar
GamesRadar
Technology
Oscar Taylor-Kent

Final Fantasy 7 Revelation's combat "reached its perfected state" by embracing the series' "iconic" job system, says director

Tifa where's a mage-like outfit as her hand glows green in Final Fantasy 7 Revelation, with the orange GamesRadar+ Summer Preview 2026 frame.

Cloud's story is a big part of the appeal of the Final Fantasy 7 remake trilogy, which will soon come to a close with Final Fantasy 7 Revelation, but to me its combat is just as exciting. Merging real-time action with tactical pause for initiating commands across your three-person party, you can be dishing out impressive combos one moment and then selecting just the right magic to spend your meter on the next. Just as FF7 Rebirth added in synergy attacks, Final Fantasy 7 Revelation adds even more depth with its FITS system.

FITS stands for Function Integrated Tactical Suitwear, meaning that Cloud Strife and the rest of the party weren't just rocking new costumes in the Summer Game Fest trailer simply to strut their stuff. This is a modernized take on job system that's been a crucial part of the series ever since the original Final Fantasy, with strategically swapping jobs becoming vital from Final Fantasy 3. FF7 Revelation isn't the first time job switching has been literalized by different outfits, as it underpinned the dress sphere system in Final Fantasy X-2. While FF7's party members always had their own fixed classes, Final Fantasy 7 Revelation allowing you to swap these around is a big change, and one I'm really excited about.

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