
Final Fantasy 7 Rebirth is a lot of things — an expansive world to explore, an intensely emotional exploration of grief, and yes, a game where you turn into a frog and jump over platforms. The eclectic mix of tones and gameplay styles is a big part of what gives Rebirth so much personality, and the game layers in over a dozen minigames to distract players from their world-saving quest. But that avalanche of minigames didn’t hit for everyone, and the developers of Rebirth have heard the complaints, and seem to be taking them into account for the third entry in the Final Fantasy 7 Remake Trilogy.
In a new interview with Daily Star, Rebirth director Naoki Hamaguchi tackles a range of topics, from why there aren’t any plans for DLC to the way Final Fantasy as a whole has evolved. Of course, one of the big topics that came up was the prevalence of minigames in Rebirth.