
Final Fantasy 7 Rebirth promises a brilliant feature for RPG players of all skill levels: Dynamic difficulty.
The eternal JRPG debate is this: is it better for enemies to scale their level with the player's, or for set enemies to have specific levels that they stick to rigidly throughout a game? Do you want a challenge or a quantifiable sense of progression? Final Fantasy 7 Rebirth is apparently aiming to solve this by simply positing that both are possible.