Loving someone means putting up with all their flaws. In Final Fantasy 14's case, that's shrugging my shoulders and going "classic server tick moment" every time something that is definitely not supposed to happen does, in fact, happen.
That's been happening an awful lot more lately as I've been progressing through Dancing Mad (Ultimate), the game's newest balls-to-the-wall eight-player raid. The final mechanic of the fight's first phase involves carefully placing 16 teleporting arrows in such a way that when four people get smacked with a classic JRPG Confusion status, they can run in (technically towards another player in an attempt to murder them) and get successfully pinged around the arena.