
Final Fantasy 14 producer and director Naoki 'Yoshi-P' Yoshida has opened up about the struggle of designing content for both casual and hardcore players, admitting the recent Forked Tower: Blood raid was a "misstep" that wasn't intended to be as difficult as it originally was.
"I do feel that Forked Tower: Blood was a misstep in development," Yoshida told RPG Site. "It wasn't meant to be hardcore content, so to speak. The intention was that it might be more difficult at first, but over time more players might be willing to take on the challenge; yet, in the end we made it too difficult for players to even get into the raid in the first place."