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TechRadar
TechRadar
Dashiell Wood

Fighting enemies in Stranger Than Heaven feels a bit like wading through soup — sloppy and slow

A Stranger Than Heaven promotional image showing a playable character and a handful of enemies.

Back in 2022 I went to a preview event for The Callisto Protocol in London to write an article for the gaming magazine that I worked for at the time. Shortly after shaking hands with director Glen Schofield, he watched in stunned silence as I repeatedly died in the corner of an intense enemy encounter, awkwardly failing to swerve incoming swings with its incredibly unwieldy directional dodging system.

“Have you tried using the gravity gun?” he eventually suggested. “I literally can’t find the button for it,” I replied. I looked over my shoulder and saw his head in his hands. Back then I thought that I was struggling because I had been tossed late into the game with no tutorial. Of course, when the game finally released, I, along with tens of other players around the world, realized that, no, it's actually just hellish to control.

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