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GamesRadar
GamesRadar
Technology
Robert Zak

Fatal Frame's iconic camera exists to force players to "look straight at something scary" says series creator: "We thought it would really bring out the scariness of the ghosts"

The key art for Fatal Frame 2: Crimson Butterfly, showing a ghostly girl in front of a shrine, as a thumbnail, with the GamesRadar+ Big Preview Horror Special 2025 badge branding.

The best horror games tend to show their cards differently to horror films. Where in films things often begin harmoniously, with just some eerie music or a mildly unusual sighting hinting at the impending darkness, videogames like to come out swinging. Think of the chaotic lorry-crash opening of Resident Evil 2, the alley nightmare that introduces you to Silent Hill or, going back, the monster smashing through the window in Alone In The Dark.

In some ways, the 2001 PS2 horror game Fatal Frame ('Zero' in Japan, Project Zero in the EU) sticks to the fundamentals of the great games leading up to it. The difference is that nothing really happens for a good while in Fatal Frame.

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