
Since it was revealed in 2024, Atomfall has been constantly compared to the Fallout series. Despite Rebellion's post-apocalyptic open-world game doing its own thing for the most part, there is undoubtedly some inspiration from its contemporaries. But the biggest draw for Atomfall is – in my eyes at least – its exploring post-nuclear disaster version of England (no, not modern-day Birmingham), as the game is based on an alternate history where the Windscale fire in Cumbria back in 1957 resulted in the Lake District becoming a Fallout-esque disaster zone.
However, Atomfall designer Ben Fisher has said that he was somewhat inspired by Fallout, more specifically, the best Fallout game: New Vegas. This was something that he was quizzed about when speaking to TheGamer. "The narrative [of New Vegas] largely all reflects this key location and the events happening in that location, and all of the characters you come across are esoteric people that have a perspective on this central location," Fisher explained. This is one of the inspirations when it comes to world design, but it takes another cue from New Vegas: being able to kill every character.