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PC Gamer
PC Gamer
Ted Litchfield

Fallout lead Tim Cain worked 70+ hours a week for 2 years to make the classic RPG: 'I'm glad things have changed, that was unsustainable⁠—but it was also absolutely amazing'

Fallout developer Tim Cain seated at computer wearing brown paper bag on head in the '90s.

In a new video on his YouTube channel, prolific RPG developer Tim Cain broke down what his average daily schedule looked like while working on the original Fallout at Interplay Entertainment. Along the way, he reflected on the grueling pace of work he took on, and why it felt more acceptable in 1995.

Cain sets the composite average day in '95, about a year into development. This is distinct from the irregular preproduction work that came before, as well as the even more blistering, seven days a week schedule he kept during the game's final stretch in 1997.

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