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PC Gamer
PC Gamer
Ted Litchfield

Fallout designer Tim Cain reckons his subsequent 3 projects were buggy games 'or, as people called them, flawed masterpieces' because 'we had a lot of feature ideas, we did not edit ourselves at all, and we were a small team'

Elf woman face overlooking dwarf and wizard and train engine on orange gear background.

After heading up development on Fallout 1, project lead Tim Cain split from Interplay to found a new studio, Troika, alongside fellow Fallout devs Jason Anderson and Leonard Boyarsky. In a recent vlog on his YouTube channel, Cain dug into why Troika's output lacked a certain spit shine polish compared to their previous games and later careers.

For the unfamiliar, Troika is a very 'realheads know' sort of studio: Its games presaged the similarly buggy (and occasionally unfinished) early work by Obsidian, which was also founded by ex-Interplay devs. But, also like Obsidian, Troika's games were ambitious, imaginative, and unforgettable. They had strong word-of-mouth reputations on RPG forums, and all three of its games have received essential fan patches and laudatory reappraisals, with the Big Kahuna arguably being the original Vampire: The Masquerade - Bloodlines.

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