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GamesRadar
GamesRadar
Technology
Jasmine Gould-Wilson

Fallout creator says the team was unsure about adding one gameplay system that's now a key strategy in all your favorite RPGs

Fallout 1.

Tim Cain, one of the developers behind the original Fallout game, was once not too sure about its reverse-pickpocketing system.

It's something we might take for granted now in the likes of Baldur's Gate 3 – RIP to the funniest reverse-pickpocketing exploit ever – but the notion of slipping items into an NPC's inventory came around almost by accident in the first Fallout entry.

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