
Creating any work of art in a corporate system is an odd business. Often, developers don't actually own the intellectual property rights of what they make, and sequels get produced at different companies. Fallout co-creator Tim Cain saw the series go from a humble isometric CRPG to one of the biggest gaming franchises ever, and he has mixed feelings about it.
"Bethesda took what was a tiny IP that had sold OK for back then and they turned it into this huge franchise," Cain says in an interview with The Vile Eye on YouTube. "So along the way, they must be doing something right." He says he is both pleased and disappointed with the direction the series has gone.