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GamesRadar
GamesRadar
Technology
Luke Kemp

Extraction shooter Exoborne's extreme weather makes the world "a playground of verticality, unexpected discoveries, and dangerous combat spaces"

Fighting through environments destroyed by weather disasters in Exoborne.

The fundamental premise of any extraction shooter is simple; get in, do the job, get back out. Preferably alive. Exoborne is planning to make the whole experience a wilder ride than usual. Will there be enemies? Of course. Will you have to complete objectives? Naturally! But the whole experience will take place in a world that has been ravaged by extreme weather, apocalyptic conditions that show no sign of calming down when you enter the scene.

"We had just come out of a project at another studio where we got to 'break' New York," explains Sharkmob co-founder Martin Hultberg [presumably meaning Tom Clancy's The Division, on which he was IP director], "so it seemed natural that the next step was to break the world. We looked at a bunch of different extinction level scenarios, but landed on extreme weather as the more interesting one because of how primal and dynamic it is. It is a type of disaster everyone understands."

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