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Creative Bloq
Creative Bloq
Technology
Ian Dean

Exploring the Baroque art DNA of GreedFall: The Dying World

A painting of an old world street.

Few studios wear their world-building as confidently as Spiders. With GreedFall: The Dying World, the team revisits its 17th-century-inflected fantasy universe set out in the original 2019 game, but flips the lens. This prequel to GreedFall doesn’t chart a voyage of colonial discovery, but is instead focused on rupture, exile and seeing a familiar world from the wrong side of history.

That shift runs through the art direction. Under Creative Director Jehanne Rousseau, the brief distilled down to three words: travel, ancient and baroque, with just enough restraint to stop it tipping into excess. The result is a series of regions that feel lived-in and politically strained, whether it’s a salt-stung port city, a homeland washed in autumn reds, or a capital quietly rotting under the first shadows of plague.

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