There’s been a murder – or an attempted one, at least. At sunrise someone shoved Louisa Hardcastle, soon to be crowned head girl of Miss Mulligatawney’s School for Promising Girls, through the school’s stained-glass window. Your character, Verity Amersham, stands accused, and must present an account of her day that proves her innocence. This is achieved via a Groundhog Day structure: you repeatedly play through the hours leading up to Verity’s expulsion as an interactive flashback, from the moment she woke, through to attending chapel and classes, and the accusation on which the story pivots. There’s no magic involved: you’re simply recounting the day’s events to your concerned father as you construct your alibi, establish whether Verity committed the crime – or if not, by whom she has been framed.