
The Discworld RPG takes a good look at tabletop gaming cliches for a moment, scratches its chin, and then says "sod it." This pen-and-paper adventure does something different – and it feels rather clever about that, thank you very much.
Now, I know what you're thinking. Every new kid on the block claims to be a unique and special flower – any similarity to the best tabletop RPGs, or D&D in particular, is coincidental (on their mother's life). Suffice to say, it doesn't usually pan out. Discworld RPG, though? Well, that really is doing something different. I can't think of many other TTRPGs that revolve around wordplay, for example.