
Rockstar might have come down like a tonne of bricks on the personal blog of former Rockstar North dev Obbe Vermeij (who worked at the studio from 1995 to 2009), but apparently it can't stop him from tweeting. To mark yesterday's 17th anniversary of GTA 4's release, Vermeij took to X to exposit on his experience working on the game, make some guesses about GTA 6, and explain why Rockstar keeps forgetting PC exists.
First up, if you've ever wondered why GTA 4 ditched so many interesting systems from San Andreas—"Stats (fitness, weight), multiple cities, stealth, underwater swimming, jet packs, tanks, bicycles, monster trucks, car modding, planes"—it was so Rockstar could "focus on making the game truly next-gen" for the Xbox 360 era. "Any time we would spend on those old features we could spend on the rendering engine, optimization, natural motion and making everything better."