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GamesRadar
GamesRadar
Technology
Issy van der Velde

Ex GTA 6 dev says free and live service games are "eating everyone's time," and combined with "open world fatigue," it's getting harder to make players explore

Red Dead Redemption screenshot of protagonist John Marston aiming a pistol .

Have you ever started an open-world game, opened the map, and felt your shoulders sink as you realize just how much there is to do? Me too. At a recent GDC talk, former GTA 6 and Red Dead Online developer Cameron Williams explains some of the problems with modern open worlds.

"Players just don't explore, right?" Williams says in a GDC talk reported by PC Gamer. "Whether that's because you have a super action-oriented game or because they just simply aren't compelled. Or, [your game has] a huge time investment and it's hard for players to pick up and put down, which is an increasing challenge, especially with the sort of evolving ecosystem of free-to-play and live service games that are kind of eating everyone's time and attention."

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