
A few weeks ago, former Dragon Age narrative lead David Gaider praised Clair Obscur: Expedition 33 for being to JRPGs "kind of what Baldur's Gate 3 was to CRPGs." He was surprised by how much coverage and discussion his comment sparked – 'notable dev with interesting thoughts on topical game' is often newsworthy – and by how some people interpreted his opinion.
Curious about his thoughts on the genre, especially as he dreams about his own RPG while his new studio Summerfall finishes the promising, RPG-tinged roguelike Malys, I reached out to talk through this in more depth.