Everywhere, simply put, wants you to come and make stuff. While games like Fortnite and Roblox have had their own user-generated content (UGC) tools added after-the-fact (and have seen massive success off the back of them) Everywhere is a game that looks to build itself from the ground-up with those tools in mind—making it the lifeblood of its interlocking systems.
Last year, I got to visit Build a Rocket Boy to take a look at it myself, and while I think it's facing an uphill battle in a market with similar offerings, I've still got hope that Everywhere is going to find its niche.