
Baldur's Gate 3 rules, the best game of this year by a pretty comfortable margin. It's got heart, brains, and no shortage of genitals, at least going by the exhaustively-feral horniness of the fanbase. It's broad and deep and adventurous in all the right ways, and could arguably claim the title of being the best fantasy game of the last decade. For me, it's particularly fantastic – I've been playing D&D regularly and somewhat obsessively for over a decade – something that, despite my initial resistance, has resulted in my osmosising quite a lot of D&D lore along the way.
In earlier years I was dismissive about the core Forgotten Realms setting that D&D usually takes place in, something that appeared to me to be little more than baseline generic fantasy and what I occasionally think of as "Tolkan't". But while that might be how D&D's world appears at first glance, once you peel back the layers you realise that there's a lot of weird shit at play – it just tends to hover around the fringes so as not to freak people out. And the weird shit is exactly what a theoretical Baldur's Gate 3 DLC needs to focus on.