
Anyone who has played Skyrim has made the same mistake, killing the infamous Riverwood chicken while not knowing how severe a reaction they'd then face from NPCs – but Bethesda Game Studios developers apparently didn't plan the outcome themselves.
Bethesda'a Matt Carofano, who worked as lead artist on Skyrim, reveals as much in a new interview with Nintendo Life. "We made NPCs overreact to what you did," he admits. "Everyone attacks the chicken in Riverwood, which is the very first town you come to, and then you're wanted. There's no getting around it." According to Carofano, it's a defining memory of the RPG for its devs – one they didn't intentionally plan to have.