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GamesRadar
GamesRadar
Technology
Issy van der Velde

Even though "it works for all FromSoft games," The Witcher 3 devs quickly discovered that forcing you to fight ridiculously strong enemies "was a bad idea"

The Witcher 3 next-gen.

It's been 10 years since The Witcher 3 came into our lives, and CD Projekt Red is taking a trip down memory lane to delve into how the masterpiece was made. There were many creative obstacles to overcome.

"I almost forgot that we were struggling with two more challenges," Adam Badowski, joint CEO remembers in a new episode of the AnsweRED podcast. "One of them was that we have to plan how the open world works. What are the basic rules? Basic rules are always the most challenging."

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