
Before Baldur's Gate 3 appeared and consumed my entire world, Pillars of Eternity 2: Deadfire was the CRPG I pointed to as the best example of how a modern game in this venerable genre should look. It was deeply connected to the legacy of the Infinity Engine games, but boasted a setting that allowed Obsidian to explore meatier subjects, like colonialism, while still conjuring up a riveting pirate romp. It was a delicious collision of old and new.
Unfortunately, it sold less than expected, and the whole experience seemed to leave a sour taste in game director Josh Sawyer's mouth, leading to him experiencing burnout and bemoaning the crowdfunding model which had inspired Obsidian to take a more conservative approach to please backers.