
I started playing League of Legends in the summer of 2011. That fateful time would mark the beginning of a relationship that offered up Faker, Arcane, and endless copium about the LoL MMO. So as 2XKO, Riot's League of Legends fighting game, started to gather steam, friends and colleagues would look at me expectantly, hoping for a glimpse at the same kind of excitement I rustled up for the rest of the franchise. Now, a few hours with 2XKO's early access release has confirmed what I already knew – that excitement is just not there.
I went into 2XKO's early access release with no real expectations. My fighting game experience is limited almost solely to the Injustice series, and I didn't expect 2XKO to magically overturn my limited affinity for the genre straight away. What I wanted instead was an experience that would keep me coming back after the initial novelty had worn off - the League of Legends branding meant 2XKO would have no difficulty getting its hooks in me, but I hoped it would be able to hold on long enough for me to develop some genuine investment in the game itself.