
FromSoftware games have had multiplayer for over a decade, but Elden Ring Nightreign makes playing with others more central than ever. There's a lot of love for the studio's approach to multiplayer, but there could also be a fair bit of lag in its games. As Nightreign approaches, I was keen to ask director Junya Ishizaki, joined by producer Yasuhiro Kitao, how FromSoft has bulked up its multiplayer muscles to accommodate this new focus, especially as the servers are inevitably slammed at launch on May 29.
"There are, of course, some areas to the infrastructure and the network systems that we are looking at again, in terms of Nightreign being a multiplayer-focused title," Ishizaki responds via interpreter.